🙟 Ourilatio
Capital City: Verona
Colossal, radiant, where divine elegance meets intellectual grandeur, every building in Verona is an architectural masterpiece, adorned with intricate carvings and golden filigree. Amongst the clouds, Verona reaches even higher, a marvel of white marble domes and spires. The pristine white city prides itself on appearances and elegance but beneath the polished veneer is a seedy underbelly. The city is either too big for the Royal Family to control the crime efficiently or, as rumours suggest, they may even support it themselves. While the city is so large that it almost encompasses the isle of Ourilatio itself, more exists beyond its walls. It is a mountainous island covered in a perpetual layer of clouds with smaller settlements perched on its peaks. This, along with its seraphim residents’ iconic wings, has earned the island a reputation of being built amongst the clouds.
The inhabitants of Ourilatio have always pursued intellectual enlightenment and now boast several renowned institutions like the Grand Library or the Academy of Luminaries. Over time, intellectuals flocked to the island like moths to flame, bringing with them developments and inventions that spread to other islands.
The influence of Ourilatio is felt far and wide. Although the country does not possess significant military power or resource wealth, its development has established it as the centre of high society. Each year during the Summer, The Season is held in the opulent Diamond District, where royalty and nobility from other islands occupy their summer homes and partake in a variety of events. Ourilatio is ruled by the Aurelius royal family, a line of seraphim. The majority of the nobility are seraphim but as Ourilatio became more and more well connected and travel to other islands more accessible, other races have flocked to the island and begun to call it home. The island is now a melting pot of cultures.
Native races: seraphim, artificial living dolls
🙟 Tourmalis
Capital City: Virandel
Despite being the largest of the floating islands, Tourmalis remains largely untouched. Rolling grassy plains seem to stretch endlessly, like a sea of emerald waves, mesmerising in their dance on gentle breezes. Encircling the island like a jagged crown is a ring of towering mountains that pierce the sky with their snow-capped summits. Some races build fortresses atop these mountains, or even within them, while others inhabit scattered villages across the plains near the winding rivers or gem-like lakes. These villages, with their winding cobblestone roads and green roofs that blend into the landscape, have a quaint charm and seem integrated into the very land. The largest of these settlements is Virandel, the capital city, known for its sturdy yet modest architecture. Built from the stone of the surrounding mountains, the meticulously planned Virandel focuses on simplicity and functionality.
Native races: dragonkin, dwarves, centaurs, giantkin, wraiths, earth/air genasi
🙟 Miraegis
Capital City: Gildar
Arid desert dominates much of the isle, a mix of rugged canyons and enormous sand dunes as golden as the sun that favours this island. These dunes, as if alive, defy any sense of order or means to tame them. They effortlessly swallow up markers and seem to shift overnight, creating an ever-changing landscape. Mirages dance where the heat warps the air, only heightened by the latent thrum of magic that permeates the land. Although they may prove lethal to visitors, locals have mastered the desert’s deception and can even replicate it through their own magic. Despite appearing a desolate wasteland, Miraegis is full of vibrant life if you know where to look. The relentless desert gives way to dry grasslands of the savannah along the edges and to scattered oases with their lush palm groves. Many settlers have claimed these kinder regions home.
Nestled to the south, near the largest oasis, is the royal city of Gildar. Built from carved sandstone, the city would blend seamlessly into the surrounding desert if not for its residents’ penchant for vibrant colours. Intricate mosaics adorn both the streets and buildings, while tapestries of every shade and pattern drape across the streets, offering much needed shade from the harsh sun. Even the fashion of the island is bright and cheerful.
Gildar is renowned across the floating isles for its exceptional textile and jewellery industries that are in a league of their own. Another major industry is the production of various intoxicants from the potent desert plants. One example is the fruit of a native prickly pear cactus is transformed into a popular wine, or dried and smoked into a narcotic known as asokka which induces a pleasant, dreamlike state. All industries based out of Gildar seem to flourish and thrive. This, combined with the sun kissed sands, have earned it the illustrious title of the City of Gold.
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​Native races: dragonkin, kobolds, fire and earth genasi, beastkin (eg. shifters, kemonomimi)
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🙟 The Winter Isles
Mun: Raven
The Winter Isles, Forever Winter Islands. Many names have been given to the large expanse of three islands floating near each other and connected by a simple ice bridge that never melts. As the name suggests, the islands only experience winter year-round, varying from mild to deep winter. Certain parts of the islands also experience the Midnight Sun and Polar night. A popular winter destination, those who love winter outdoor experiences and the chance to spot the wondrous creatures that live on these islands often visit the many popular vacationing cabins throughout the three islands.
The islands have a long history of being known as some of the last northern frontiers of the skies. They have been riddled with battles and wars to protect the southern islands from harm. A myriad of riches come from the Winter Islands, which have been fought for many, many millennia. Often, some of the best soldiers hail from Winter Islands, as occupants of the islands are some of the most resilient soldiers made, able to withstand harsh, rugged climates and trained explicitly in war tactics, well-known for their brutality. Although it is much more peaceful now, as the island opens itself up to be a reasonably new winter destination, most citizens are trained soldiers and can still take up arms as needed.
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MEMBER CREATED ISLANDS
🙟 Vermire
Mun: Lark
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Vermire is a notoriously wealthy island despite the fact that its population is largely destitute. ​It floats just above the ocean, it's docks built directly in the dark waters. This unique feature has allowed the economy to rely upon fishing and whaling. Despite this, the ocean gives just as much as she takes.
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Native Races: Seraphim, Water Elementals, Wraiths
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🙟 Sidaria
Mun: Rowan
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A remote and often forgotten Isle, Sidaria is a land of overgrown old forests and rocky, craggy shores. Silvery seas of streaming magic sit frosting its shores, swamping its edges in an unforgiving and at times, unnavigable fog. But the biome of the Isle itself, as told by the locals, is most hospitable for much of the year. The Isle is often blanketed in cool, temperate weather, with old growth forests and lush grassy hillocks. The main city of Sidaria is Whitehall, named so for the white stone used in the construction of many of the buildings there, and the castle at its heart, which shares the same name
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🙟 Leluria
Mun: Sara
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Leluria, the Creator’s crown jewel, drifts high above the world, a realm of dazzling splendor and divine opulence. Its mountains gleam with veins of precious Lelurium, its rivers winding through cities of unparalleled grandeur. Rich beyond imagination, Leluria is a land of wonders—and countless secrets.
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🙟 Marosa
Mun: Tama
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“A Merchant’s Paradise”
Native Races: Genasi, Nymphs, Sylphs, Sirens, Satyrs, Harpies, Merfolk, Naga and Lamias
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🙟 Solarya
Mun: Anna
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An island that appears to have been taken straight out of myth and legend is tucked away in the middle of a huge, azure ocean, main city and towns surrounded by thick biome, jungles. The ruins resembles magnificent temples, Aztec and Sumerian architecture are hidden beneath the canopies of lush, emerald, ruby and sapphire adorned forests that grace its coasts and whisper secrets of past civilizations.
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🙟 Ignivelle
Mun: Cou
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​Ignivelle is a floating island known for its volcanic landscape and rocky terrain, home to a diverse array of beings such as fire demons, ifrits, golems and other fire and stone elementals. Characterized by its constant volcanic activity, it is a place of both beauty and danger. The island's noble households navigate complex politics and traditions within a society that values strength and resilience.
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